Thursday, January 22, 2009

Nwebie doobie doo

Starting off sweet! Mini games with delectable candy treats inside started off the night. Dr Kirby brought an entire selection of tooth rot that tasted like "chalky sweet tarts". Hmm ...didn't actually try any myself but the packages were darn cute!
Game One: "Yin Yang":
This fluffy wonder was acquired at a sale last summer and enthusiastically recommended by the teacher who was hawking it for a buck. A 'Zen' marble game where all the players co-operate to move marbles into patterns and then remove them from the board. The winner? Everyone according to the rules! This made in Canada crap-a-thon had no point whatsoever. If it was supposedly to remove the marbles collectively then why bother to put them out at all? Our bored and baffled crew can be seen below wondering why we even tried this tepid bit of tedium. Well ...it was cheap, available and ...uh...my fault! D'oh. Avoid this one, pleeze!
Game Two: "Conflict!" At last! A game that says it all right in the title! Conflict! A man's game well met on the field of challenge by males ready to do damage to each other. Conflict! Metal playing pieces (Yes! Ruggedness abounds!) of cannons, battleships, jet fighters and anti aircraft guns are manuevered around the board in an attempt to wipe other players pieces from the map and stand alone in virile glorious victory! What could possibly be more male in a board game than that? Reckless struggle and sweating combat to achieve triumph over your helpless opponents! Yes! This was a game for the Dyced crew to get in and chew on! At right below we see the turmoil of play while at left the victor (me!) gritted with combat lust weilds an ancient copy of the game in the air in exaltant success! Highly recommended.











Game Three (and four , sort of): "Four Player Chess" with card modifiers: OK. This one got a little ...uh ...confused as it was two games jammed together. The card modifier chess game was supposed to be used with two player chess but hey! What are we if not bold explorers and pioneers in the world of amateur gamimg? Witness our repeated attempts to get T.L.I.F.A.U. to fly (see last June). While there was no clear winner on this mayhem filled outing there was abundant amusement and the entire gang agreed that this would and should have been the game to spend more time on if only we hadn't wasted the first hour wading through that peurile mess Yin and Yang! Yeesh! OK. Enough of regrets. The chess thing was a definite try over with much potential for fun and glee for all involved. Below at right we see Dennis obviously rueing the clock that was burnt on Yin Yang and pondering whether a few extra moments could have brought home the win on Chess. We'll never know! See you next month!











Tuesday, January 20, 2009

In the Teeth of Winter

Who came up with this cockamanie notion of Game Night way over to Undisclosed City all through winter? Instead of calmly plowing my way through the biggest, sloppiest, most maniacal novel in all of christendom while leaving the driving to the MTC while an all day snowstorm ensured that good progress would be made as traffic slid to a halt I am white knuckling my way cross town so that I can, once again, expose myself to the vicissitudes of the dice and the bottle while January slams us first with greasy snow and then the start of the coldest snap in four years. What novel, you ask? Yes, wouldn’t you like to know? Anyhow, snow so deep one of us was trapped in their own driveway. Traffic so slow I was able to dig my camera out of my backpack, remove the lenscap, focus and fire off the pic below of the Art Car I was following over the Franklin Ave bridge, recap the camera and put in back in the pack before moving an inch. So it was all worth it.


Or was it? Our first game consisted of all players working in cahoots to arrange the material universe into prearranged patterns (you know, we could have created our own instead, that would have been super keen) of positively and negatively charged particles which, having achieved perfect harmony, then disappeared, as it were, leaving behind only uncharged dark matter. Nothingness.



Here we see those Game Kings who were not stuck in their driveways struck instead by the awful, unknowable nothingness of the universe. You see, we all won this one. Om.



Wow. Entropy descends. But then, war! Air, land & sea. Must love the rocket ship air forces. The Colonel displays his tactical finery and takes this one.



But then, ying yang overflow. Everything go upside down!



Finally I seem to recall that we played four hand chess with Magic card play on the side. Simply was not meant to be. We disbanded in total confusion as the Game Night HQ imploded into a singularity of fortune and was swept off across the frozen city night to the sound of a far off train whistle.





Groundhog coming on groundhog day
Groundhog coming and bringing Lady Summer along
Tell me Mr. Groundhog what do you say?

Telling those good folks old man winter is gone
Well I hope you don't find no shadow round your home
When you try and look over your shoulder
Well I hope you don't find no shadow round your home
All because I'm counting on you, Hey Mr. Groundhog
...

Groundhog people with your groundhog ways
See you in the sun but you fly when the shadows get long
Tell me Mr. Groundhog what do you say?
Telling those good folks Old Man Winter is gone
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter

Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter
Mr. Old Man Winter

Monday, December 29, 2008

December Doofism

Game the One-th: "Milk & Cheese"
Hardly a game. Merely a dice toss to amuse while the fourth arrivee was awaited. At right we see the winner, doubtful of his own prowess at this uncertain amusement. He was the first of the evening to sport the nights' mascot, Sammy Davis Jr., whose birthday anniversary it was. Oh Babe!
Game the Two-th: "Strategy"
This hot entrant was unique in that it only had 8 short rules. A fine vintage find from the 1940's no less. Had to play two rounds to get the hang of it ...barely! Here we have Dr K in full triumphant grimace melting Sammy with his glare of victory. The second round would end differently!


Left and below we see the field of combat lined with the pawns and Barons of battle.
Below the victors of round two. A much more intricate and deft play than round one. Sammy strikes a fine profile. All were agreed that this game had much more to offer and is an easy candidate for future replay.

Game the Third-th: "Enemy Chocolateer"
Willy Wonka eat your candy heart out. This Cheap Ass Game production was a sweet romp into a puzzling world of confection manufactory dominance. Below we see the sozzled winner holding Sam while the latter is fed his victory swill.



After that things got out of hand and the Sam had to be restrained from bottle hogging. (see below, left and right)











All and all a magical evening kicking off the month of Holiday seasoning! See you in the new year.

Saturday, December 27, 2008

End of the Year Wrap Up

Ok, what's my strategy here? A crapload of pics from two month's gaming, can't remember a thing about those nights and now it's year's end. Time to wrap it up, never mind making sense of it all.
Under the watchful eyes of the Game Night guardian deities.
The Doctor strategizes with Bobblehead Sammy. Yes, the ghost of the Samster attended the festivities in December, it being his birthday that night.

And he brought luck to the Doctor in the Milk & Cheese as well.

Here the red frog doubles over with victory. Gotta love the 3d game boards.

Now the "Tip the Waiter" sequence. The Colonel & Doctor carefully pile Snappin Sammy Smoot's tray high.

Yeah, oops is right.

Doc wins this one too. What's he grousing about now?

Birthday snootfull for Sammy. Hey! it's Game Night, the booze ain't optional.

Wandering the random spaceways. Sort of like this post.

Gangsta!

Wednesday, November 19, 2008

Gobblin' games

Game the First: "Don't Tip the Waiter"
An exciting game of food balance challenge greets our gang for the Turkey month warm up. A cardboard waiter holds a teetering tray and discs with pics of various delectable treats are placed on the plate. Sounds simple but look out! When the waiter tips and the food hits the floor the last player who placed loses a buck. Final contestant with cash wins. At right we see Dr Kirby balance king non pareil and clear winner of this classic skill test. Ages four and up.

Second up: "Zathura! Adventure Awaits!"
Beauty graphics and interesting game pieces make this a visual treat. The gimmicky "control panel" that pops cards out adds to the thrill-a-second atmosphere. Unfortunately it's all wasted on a game of "communal effort" where everyone wins if no one loses. Hmm ... smacks of pinko-ism to me! Maybe the game should have been called "Communist Conquest of Space". At right we see the sole evil robot who ranked as barely a bother. A few more evil robots would have been nice or even some blaster ray gun action or photon torpedoes. Or even better some hot leggy Space Nymphs, I mean, we are talking about a game of team effort here where everybody wins, right? Well, here at left we see our sole winner, the first to reach the Planet Z. Could he be happier? I think so, with a few of the aforementioned additions to this half a snore bore.
Third and final: "The Mob"
In spite of the late Mr Hoover's insistance of it's non-existence we can clearly see that there is at least a game of "The Mob". It's your basic Monopoly rip off with gangsters subtituted for run of the mill capitalist climbers. Players try to corner "rackets" and are able to "muscle in" on certain territories. Flaw one: The Muscle-able properties change hands repeatedly while others never do. Flaw two is that like it's elder legitimate counterpart, the game tends to drag into infinity as there is no slow or fast way to eliminate opponents. After over an hour of play there where still several properties unpurchased simply because no one ever landed on them. At right we see our capo di tutti capo smugly contemplating his ill gotten gains. Below Dr Kirby tries with all his might to muster up some swag for the finale but ...too little too late. Youse all should try dis game. The gang agreed that the absence of any mention of prostitution and drugs made it suitable for all ages but unrealistic. Flaw three: The game could be improved in a major way if there were some mothod of "whacking" other players. Still a most successful game night. Can't wait until December!







Sunday, November 9, 2008

Things that go bump on Bad Movie Night

Stunned. Trying to forget. Bad Movie night before Halloween and still none of the game kings has mentioned or posted on it. Well, I'm ready. First we see the early arrivals taking in the new Bad Movie Night lounge. The Doctor can't believe the complete lack of window treatments.



Patience dear Doctor. Then we see Dennis and the Colonel can't believe the atrocity that is our first movie, "Slave Girls from Beyond Infinity".



Right boys, they don't call it Bad Movie Night for nothing.



This is the villain. You know he's evil because he's got a mystical miniature hula hoop. And he's got the evil greaser vibe. Turns out his hobby is hunting people who keep crashing their spaceships on his planet. His planet, his jollies I guess.



But our animal skin bikini clad slave girls have a surprise for him. Hey, haven't I seen this movie? Then there's this guy:



Your guess is as good as mine. Our next feature wasn't so much a bad movie as a very strange one: 1922 Swedish silent "Haxxan" aka "Witchcraft Through the Ages". You might expect the Spanish Inquisition and you would be correct. Along with nun insanity, crones galore, really cool 20's broomstick flying special fx, kissing of devil ass and much more that one would never expect from the silent era. Good score too.