Thursday, September 17, 2009

Sacajawacky September

Game One: "Lionel's Double Crossing"
A fine example of where the term "Railroaded" came from. As the only member of the fearsome fivesome to have actually toiled on the steel snake it was fitting that I take home the win on this contest. See me gloat below! Players choose their choo-choo, pick up rolling stock and then try and drop it off for contracts. Six contracts delivered wins the game. A question arose as to how players were to get more money once theirs was expended. Hmm ... Didn't see that in the rules ...ah ... maybe next time. Poor Doc K didn't get a single delivery done. I guess he needs more "training"! Ha! Game Two: "Adlibs"
This game was a great grandaddy of the now infamous "Apples to Apples" game series (see earlier posts). Photos of odd people in strange situations are displayed and players match actual ad copy from cards they hold in their hands. Everyone votes for their favorite and points are awarded based on vote spread and ownership of the saying. Make sense? Yeah ...sort of. Fun enough that we played two rounds. I believe I won one and the other was ...uh one of the other guys! (This is a clear indication that Mr. Beam was a visitor) Another excuse for amnesiatic stupification may be the final offering of the evening..............











Game Three: "Hunch"
Below is the sad owner of this Chinese Checker variant, the sorrowful Dr. Kirby, hiding his embarrassment behind the pathetic container of this bad baby. He warned us even before we started that the stink potential of this one was extremely high. Would that the crew could have smelled it coming. It didn't totally peg the pong-o-meter but came close. Players struggle to move their marbles across the board at the whim of a color coded wheel, spun each turn and dictating whether a move forward, backward or movement at all will be allowed depending on a number from 1 to 10 picked at the outset. After being foiled of movement for several turns in a row one player began wheeling the spinner round and round in a desperate attempt to see if there was any possibilty of a certain marble moving at all. No! NO? Wha!? Huh? So ... you could play and play and play and never be allowed to move? Seems a bit fishy. But wait! The light shone forth!














Blame Game came to the mystic realization (see below) that there was nothing in the rules that said one player could not aid another player in their quest to win and thereby end this mad marbled marathon! YOU-REEK-AH!
And so it came to pass that everyone co-operated ala that other marble wonder "Yin-Yang" (see older posts) and an end came at long last. Mercifully! Below we see the relieved champion, his Michigan gold mini orbs rowed opposite him in the position of win. Congrats and may all his marbles be won and never lost!








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