Wednesday, April 23, 2008

Merrie Aprillie

Game One: "Pirate and Traveller": Another classic and this one truly and goodly vetted. A quick check of ebay will show that copies of this game were around in the fine year of 1910. Voe-dee-oh-doh! A noticeable difference in our 1960's copy (aside from the box and board graphics) was the change in spinner numbers. Adding big numbers like 15, 20 and 30 to small ones like 2 and 6 makes the game move at a much sharper pace I'm certain. Playing this made the gang realize where "Wide World" came from. (see older posts) Here we see our winner drunk with victory ...obviously!



Game Two: "Wyatt Earp": "Wyatt Earp, Wyatt Earp, brave courageous and bold ..." So obfuscant in the rule department that the crew nixed this one after reading 2 of the 13 pages of instructions. Whew! Thought we might have to think! Gah! Not our fault though, I mean, how difficult should a card game be?

Game the Third: "Simpsons Jeopardy": Here we have Dr. Kirby the undisputed King of Simpsons trivia, at least from our humble mob. I showed a distant second to his crushing and encyclopedic knowledge of all things "Simps". We sat in awed silence as the Doc snapped question after question in a manner that would have sent Alex Trebec shaving! My paltry $1500 earnings were like a laughable nothing to his near $100,000 sweep. Our only consolation is that we haven't burned nearly so many hours watching cartoons as he. Small comfort!

2 comments:

Richard Cretan said...

"...after reading 2 of the 13 pages of instructions."

Oh gawd, that's brutal. Having rules that complex is practically a libel on Wyatt Earp, who probably never read 13 goddamn pages in his lifetime.

I love these old games yet dread reading the mind-numbing rules. What was the one that involved getting the always-sloshed 30s film star to his evening cocktail hour on time? You race him over land, past cops, through train crossings in order to reach the speakeasy and start glug-a-lugging. The only rule he followed was the iron law of liver destruction, and yet there we are deciphering the Dead Sea scrolls to suss out how to play.

I'd like a glimpse inside the mills where they wrote those things. Find a few Bartlebys in there with quills, I imagine, bent over and muttering.

blame game said...

Yeah, that was the first game we played! "Eddie Cantor's Tell it to the Judge". Too fun. As far as seeing the rule factory? "I'd prefer not too"!