Being the most excellent and accurate account of Game Night, held monthly at an undisclosed location in a major midwestern railroad hub.
Tuesday, December 31, 2013
Friday, December 27, 2013
Tuesday, December 24, 2013
And Would You Care For Some Tea
WE WISH YOU EXTERMINATION
WE WISH YOU EXTERMINATION
WE WISH YOU EXTERMINATION
AND WOULD YOU CARE FOR SOME TEA
WE WISH YOU EXTERMINATION
WE WISH YOU EXTERMINATION
AND WOULD YOU CARE FOR SOME TEA
Tuesday, December 17, 2013
¡No Pasarán!
I had come to Spain with some notion of writing newspaper articles, but I had joined the militia almost immediately, because at that time and in that atmosphere it seemed the only conceivable thing to do. The Anarchists were still in virtual control of Catalonia and the revolution was still in full swing. To anyone who had been there since the beginning it probably seemed even in December or January that the revolutionary period was ending; but when one came straight from England the aspect of Barcelona was something startling and overwhelming. It was the first time that I had ever been in a town where the working class was in the saddle. Practically every building of any size had been seized by the workers and was draped with red flags or with the red and black flag of the Anarchists; every wall was scrawled with the hammer and sickle and with the initials of the revolutionary parties; almost every church had been gutted and its images burnt. Churches here and there were being systematically demolished by gangs of workmen. Every shop and café had an inscription saying that it had been collectivized; even the bootblacks had been collectivized and their boxes painted red and black. Waiters and shop-walkers looked you in the face and treated you as an equal. Servile and even ceremonial forms of speech had temporarily disappeared. Nobody said ‘Señior’ or ‘Don’ or even ‘Usted’; everyone called everyone else ‘Comrade’ and ‘Thou’, and said ‘Salud!’ instead of ‘Buenos dias’. Tipping was forbidden by law; almost my first experience was receiving a lecture from a hotel manager for trying to tip a lift-boy. There were no private motor-cars, they had all been commandeered, and all the trams and taxis and much of the other transport were painted red and black. The revolutionary posters were everywhere, flaming from the walls in clean reds and blues that made the few remaining advertisements look like daubs of mud. Down the Ramblas, the wide central artery of the town where crowds of people streamed constantly to and fro, the loudspeakers were bellowing revolutionary songs all day and far into the night. And it was the aspect of the crowds that was the queerest thing of all. In outward appearance it was a town in which the wealthy classes had practically ceased to exist. Except for a small number of women and foreigners there were no ‘well-dressed’ people at all. Practically everyone wore rough working-class clothes, or blue overalls, or some variant of the militia uniform. All this was queer and moving. There was much in it that I did not understand, in some ways I did not even like it, but I recognized it immediately as a state of affairs worth fighting for. Also I believed that things were as they appeared, that this was really a workers' State and that the entire bourgeoisie had either fled, been killed, or voluntarily come over to the workers' side; I did not realize that great numbers of well-to-do bourgeois were simply lying low and disguising themselves as proletarians for the time being.George Orwell - Homage to Catalonia
Not historically accurate |
Franco moves to attack
Andrés Nin - The May Days in Barcelona
|
LONG LIVE THE COMMITTEES FOR THE DEFENCE OF THE REVOLUTION! LONG LIVE THE WORKERS’ AND PEASANTS’ GOVERNMENT! |
Thursday, December 12, 2013
Tuesday, December 10, 2013
Sunday, December 8, 2013
Tuesday, December 3, 2013
Monday, December 2, 2013
Time shall unfold what plaited cunning hides
Game Kings in the frigid darkness
The frosty November edition of Game Night finds the Kings in contemplation of a pair of well known conundrums: how should a super villain balance the success of his evil schemes against the satisfaction of gloating before his adversary and just how much can a time traveller allow himself to change history by altering its pivotal events? The case against gloating is well known and hardly requires repetition in "Renamed". Although I may have been distracted by the shapely, redheaded scuba spy.
Scuba
By taking a time out for expostion of his plan the criminal mastermind commits two errors. He reveals that which absolutely depends on secrecy for success and he grants, without being compelled, essential time to his adversary who has otherwise run out of just that.
Criminal Mastermind
But, surely, in punishing the gloat so decisively (only one bad guy got away with one miserable gloat) "Totally Renamed" misses the point. What does it profit a prince of malice to conceive and carry out in total silence a plot to rule the world, or, at a minimum, make off with a criminal million or so? If that were his ambition he had only to attend the right business school and get a position in investment banking, a thing completely lacking in glory. A true mastermind must capture and taunt a worthy adversary. It is the very crown of his career, what he has been striving for since rocking in his evil cradle. It is better to gloat and be destroyed than keep one's peace and rule a world where no one gives a rat's ass about your brilliant plan.
Ok, there were a bunch a redheaded spies. Is that a requirement?
Redhead Spy
Chrononauts
Now we step from our evil lairs into our time machines. As with any new toy we took our chronowhatevers in hand more in the spirit of fun and adventure than with any thought to the responsible use of our ability to alter the course of history. Naturally everybody's first thought is something along the lines of "Let's kill Hitler".
But all we were really accomplishing was to generate a bunch of time paradoxes along with a pair of quick and heedless winners.
The hard lessons of time travel, at last, led us to the wisdom of patching our paradoxes and thus to an era of responsible and productive manipulation of history.
Remember, only you can prevent contradictions in your time line!
The frosty November edition of Game Night finds the Kings in contemplation of a pair of well known conundrums: how should a super villain balance the success of his evil schemes against the satisfaction of gloating before his adversary and just how much can a time traveller allow himself to change history by altering its pivotal events? The case against gloating is well known and hardly requires repetition in "Renamed". Although I may have been distracted by the shapely, redheaded scuba spy.
Scuba
By taking a time out for expostion of his plan the criminal mastermind commits two errors. He reveals that which absolutely depends on secrecy for success and he grants, without being compelled, essential time to his adversary who has otherwise run out of just that.
Criminal Mastermind
But, surely, in punishing the gloat so decisively (only one bad guy got away with one miserable gloat) "Totally Renamed" misses the point. What does it profit a prince of malice to conceive and carry out in total silence a plot to rule the world, or, at a minimum, make off with a criminal million or so? If that were his ambition he had only to attend the right business school and get a position in investment banking, a thing completely lacking in glory. A true mastermind must capture and taunt a worthy adversary. It is the very crown of his career, what he has been striving for since rocking in his evil cradle. It is better to gloat and be destroyed than keep one's peace and rule a world where no one gives a rat's ass about your brilliant plan.
Ok, there were a bunch a redheaded spies. Is that a requirement?
Redhead Spy
Chrononauts
Now we step from our evil lairs into our time machines. As with any new toy we took our chronowhatevers in hand more in the spirit of fun and adventure than with any thought to the responsible use of our ability to alter the course of history. Naturally everybody's first thought is something along the lines of "Let's kill Hitler".
But all we were really accomplishing was to generate a bunch of time paradoxes along with a pair of quick and heedless winners.
The hard lessons of time travel, at last, led us to the wisdom of patching our paradoxes and thus to an era of responsible and productive manipulation of history.
Remember, only you can prevent contradictions in your time line!
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